That;s definitely interesting, I never thought of it that way. :)
I still find that trend continues a bit with the indie games, although they often get ported to a few more platforms sooner if they're successful... like FTL and games of this sort. Getting a license to develop on a console can be expensive along with the resources required to develop and test the game against the console while programming it on the PC. So it's a bit easier for the smaller devs, and especially ones starting out, to put something out there on PC first.
I didn't really think of it this way when I was playing those games so much though. :-D I started reflecting upon why I favored mostly PC games after I became a game developer for a while, and the economical aspect and how that promoted some very fresh ideas started to make sense in hindsight -- like Doom and Wolfenstein 3D as a very popular example -- premiered on PC. With Wolf 3D With Wolf3D, id was the teeniest studio.
Oops sorry. Dunno why I wrote Wolf3D twice there.
Oh, you're a game developer? That's awesome.When I plated PC, I loved the smaller developers as well. The stories were very interesting, and they had a lot of ideas in the game that weren't as mainstream, if that makes sense.
I used to be. I switched to strict computer graphics development after games became so costly to make. I like working in smaller studios and teams where I get more creative control, and in the early 2000s a lot of commercial games really skyrocketed in costs and teams and production values grew enormous... until things like mobile and indie development started becoming popular. But by then I had already switched industries. I sometimes dream of retiring back into game development -- but I'm pretty comfy and satisfied doing what I do now.I find when the budget explodes, the shift can focus too much on safe ways to make money. I saw the early stages of that when I was working in a team on an MMO and they started getting ideas to charge players for DLCs. The question became less about fun and more about how to make money while I saw my role as a developer and the creative control I had over my work shrinking... and that's when I got out. I see that trend growing worse in the AAA side of the industry -- so I like those smaller companies that are still being creative and fresh and taking some risks with their ideas.
That's actually really cool. I'm glad you're having fun with what you're doing, haha.
Cheers. I do get some urges now and then to make a game. I sometimes say I'll do it on the weekends. But then I slack off and still have to catch up on my actual work. :-) I work remotely these days so I have to motivate myself to work from home office. Sometimes I slack off for really long periods of time until the deadlines get close. But once I retire -- def gonna develop a game again -- something economical, sim/strategy/tactical RPG or something like that -- something that mixes 2-3 genres. Probably won't appeal to many people but I'm happy drawing some tiny hardcore fan base.
I'd definitely play a game you make, haha. You seem like you have some good ideas.
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I honestly didn't think about Nintendo.I played the Nintendo64 when I was like 4-7, haha.I still have it, and it still works. It's kinda cool, but I wish I had the Nintendo switch.
If you're planning to get a switch or getting one then lemme know cuz I'll definitely play with you 😄
PC is my favorite too, but unfortunately, my stepmom spilled tea all over mine so... oops.
Me too :)
More choice of games and also I love the mods too haha plus I don't have to pay to go online either so that's always a plus
Awh, yeah. I was so sad when my PC broke. I hate consoles because they don't have mods, but it is what it is. And I hate paying for online access on my xbox. It sucks.
Yeah so true like don't get me wrong I do use consoles too but I mainly use pc