I mean... why? I saw too much gore since I was just a little innocent child so it became the norm to me. Whenever I see pictures of people torn into pieces from war I just don't feel anything special. Sad that they died but actually seeing them dead doesn't add anything to it.
What "harm" could the child come to?
That is debatable and may be hard to quantify, although if a child directly reports any negative association with an inappropriate age game or movie then the likes of schools are duty bound to report it.
No one has ever told me a good reason why it's harmful for the underage user. Considering that they're not very little children but 12+
It's really for child psychologists to answer that question.
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The world is inherity violent and bloody. Would you prefer to freak out and pass out when you see someone hit by a car and died or simply move on?
it’s a video game, being desensitized to virtual violence does not prepare you for real life trauma. You may learn that yourself as you grow older.
horror games are not my type anyways.. but why should cod even have a rating
Because of the concept, which is killing other players and use of guns. Younger kids tend to be influence more easily, so its just to protect them 🤷🏾♀️
They are just as violent for adults. It's a good thing when children get to see blood from a young age so they don't freak out when they're adults
No. They become numb or desensitised to violence, the shock of it is needed to steer clear of.
Which is a good thing because they'll have to deal with gore and violence when they're older wether in their job or in the military
Must have prematurely pressed "Submit" on accident. Anyway, as I was saying, they serve two purposes:Firstly, they are designed to establish a set age limit by which the general consensus (more accurately, Congress) deems said material is appropriate. This is not to say that video games rated M can't be played by teens under 18, because that's clearly not how any of this works. I was able to watch Jurassic Park--a movie that is rated PG-13--before I was 12, so it's not so much that teens can't access these products as they SHOULDN'T have access to them.Secondly, and more importantly, video game ratings basically establish, by fiat, what the software ratings board's guiding moral criteria, in a given country, should look like. Based on my observations of video games in the United States and the rest of the world, there is a distinct difference: Americans have deemed sexual innuendo--and just sex in general--as an "adult"-oriented subject, and games like GTA reflect this mindset, whereas depending on what part of Europe you're talking about, everything from depictions of blood and graphic violence to specific iconography are considered more mature or just outright illegal, so European games' content has to change accordingly. Germans, in particular, are so sensitive to Nazi imagery that anything involving the Third Reich cannot include ANY swastika depictions and just being in possession of said material is a crime (for reference, here is an article describing the trouble Machine Games had in releasing The New Order in Germany: www.destructoid.com/...out-to-change-516901.phtml) So, when id Software released the original Wolfenstein 3D and just went "f*ck your censorship", they were understandably banned as such. It was a nice try, though.
So you have a harder time obtaining them lol
So you just want people to suffer more...