This is great! I'll focus on the coordination exercises for now and I can come back for the rest. I feel like i can follow a progression now. Thank you!
One my question. I saw a video where it said you should practice drawing from the shoulder. What are you thoughts on that?
It's generally good practice, but may be more useful in some situations than others. Personally, I begin drawings with loose impressions, and in that stage of a drawing it is definitely better to use an overhand grip and to draw with the shoulder. However, when I am in the stage in which I'm finalizing line art in order to prepare to add value or color, I tend to hone in with a more precise grip and use my wrist more. So I would say that shoulder is generally more useful for long strokes, while wrist is more useful for short, precise marks.
This is like a sculptural 3D approach to it. It really lets you understand the forms, manipulate poses of your subjects, and draw figures completely from imagination in all sorts of perspectives and angles.Another way is more 2D. You don't think in terms of 3D forms, but 2D shapes. You actually try to forget that you are drawing an eye, or a hand, or a mouth, or anything of this sort. You see it as just shapes formed by light and shadow, textures, edges. That's a more meticulous way and is generally going to require a reference and drawing it rather directly. But it can get quite expressive through your linework, values and choosing what to emphasize on the subject, you can simplify certain shapes and textures, etc. You can get quite expressive this way but it's not a style that tends to work so well without drawing rather directly from a reference.
It might help to combine both ways from time to time: 2D and 3D. I am actually more inclined to do the latter 2D way but I have difficulty drawing anything complex from imagination because of my lack of understanding of the 3D. I tend to do it more from "memory", like this simple profile drawing from "memory" (it doesn't look like any of my subjects, but is starting to look like a cartoon since I couldn't understand the forms that well and just sort of remembered a simplified version of how light might fall on a face from the side):Typically I draw more from references like this (Oekaki speed-sketch in front of live audience) but I was just copying a photo:I've also found it useful to learn exercises to try to think in terms of flat planes. It's not simplifying to the level of primitives like cubes and spheres and cylinders but trying to identify flat regions of the subject and simplifying that way. I tried that for a ballpoint doodle of Captain America to suggest some improvements someone asked for on this site (was kind of a weird case where I was going by someone else's drawing as a reference to try to suggest how to improve upon it). On the left side I tried to break it down into planes:It can help to try to simplify every way you can: both 2D and 3D. But ultimately I think the 3D is where it's really at. I'd echo the suggestion for Proko. It's a huge weak point for me and something I wish I practiced more.
Thanks for your opinion! Is 3D drawing kind of running before i can walk? like should I not try get better at 2D first? I am a total beginner, I've never studied art in school or anything. Or is it ok to try grind through the learning process of 3D? What do u think?
From my perspective, it's the other way around. The 2D way is more like running before walking, and it's more tempting because it leads to quicker gratification creating a cool drawing. The problem is that it doesn't really let us thoroughly understand what we're drawing and why it looks that way. The 3D approach is disciplined and starts yielding more insight.If I relate it to learning a musical instrument like piano, it's more gratifying to skip learning and practicing things like scales, chords, and rhythm and just jump straight into trying to play our favorite song. And we might even get good at it and be able to throw little original variations to it, but it becomes difficult to carry those skills over as much to playing any song you like or composing your own original song.The 3D way is more disciplined like that. It starts with fundamentals like primitive forms -- cubes, spheres, cylinders -- and practicing drawing them is like practicing scales on a piano. It's a slower start but should yield much faster progress.
Whatever route you decide though, one thing I recommend is sticking to cheap and quick and cheap media like graphite and sketchpad or typing paper and pen instead of something elaborate that requires a lot of preparation and clean up like pastels or oil paints.That will allow you to practice cheaply and can help you overcome the urge not to fix glaring mistakes (something that can really stunt your progress is that kind of beginner fear of not wanting to fix something out of fear of making things worse -- and that fear can become exaggerated with more expensive and tedious mediums). You can still create some lovely works along the way. But it's easy to go through a lot of drawings and practice faster with cheaper and quicker media.
[...] one thing I recommend is sticking to [quick and cheap] media [...]
The piano anology makes perfect sense I did that with guitar 😂 you've given me a lot to think about.
Haha yeah he does. So you draw from memory now?
drawing living things from memory is pretty tough. but yeah I can :)
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Ok that makes sense, thank you!
Just keep doing youtube tutorials? Would that work?
Yeah I think it would
A youtube video. I'll look for the link.
You should watch proko
He's a youtuber? Ok thanks I'll check him out. Is that how you learned?
He's good and I am still learning. Wanna talk?