My TCG Game: The Human Air Force. What do you think?

Anonymous
Human Air is an energy Hog.

P = Power
L = Life
A = Armor

C = Common
U = Uncommon
R = Rare
D = Double Rare

Seeker Drone 1NR
Unit - Mech - C - 4
Air. Detector. Focus: 1.
First Strike.
P: 2
L: 2
A: 1

Dropship RR
Unit - Mech - C - 4
Air.
N: Target Ground Unit gains Air until end of turn.
N, E: Heal/Repair 2.
P: 0
L: 4
A: 1

Helicopter 1NRR
Unit - Mech - U - 4
Air. Focus: 1.
Fire. Micro.
N: Tactics until end of turn.
P: 2
L: 4
A: 1

Stealth Fighter 1NNRR
Unit - Mech - R - 4
Air. Focus: 2.
N: Cloak until end of turn.
P: 3
L: 3
A: 0

Stealth Bomber 2NNRR
Unit - Mech - U - 4
Air. Ground-Only.
Focus: 2. Splash: 1.
N: Cloak until end of turn.
P: 4
L: 4
A: 2

Destroyer 2NRR
Unit - Mech - U - 4
Air. Detector. Focus: 2
NN, E: Destroy target Unit with total Resource cost 3 or less.
P: 2
L: 4
A: 2

Carrier 2NNRR
Unit - Mech - R - 4
Air. Focus: 2. Splash: 1.
1N: Create a 2/1/1 Drone Marker Unit with Air and First Strike. Use this ability no more than twice each turn.
P: 2
L: 6
A: 2

Research Station 1NNRR
Unit - Mech Psi - D - 4
Air. Detector.
N: Research Station deals 1 damage to target Bio Unit.
N: Target enemy Unit loses 1 Armor until end of turn.
N: Target friendly Unit gains 1 Armor until end of turn.
P: 2
L: 4
A: 2

Plasma Shields NR
Unit - Mech Psi - R - 4
Air. Can't Attack.
NN, E: Prevent the next 2 damage that would be dealt to target Unit or Player.
P: 0
L: 2
A: 1

Hydrogen Bomb NNR
Effect - Lost - D - 8
Vorpal.
Destroy target Permanent.
Fallout: 1.

I'm pretty sure Death is slightly stronger than Human, and Human is the second strongest faction. However, there is not really a large difference between the strongest faction in my game and the weakest faction, which is very good, I've tried to make the 6 factions "Different, but Equal" so Hopefully I'll have some success. I guess it's appropriate for Death to be the strongest faction anyway, because everything dies eventually, right?
My TCG Game: The Human Air Force. What do you think?
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