
How is my 3D weapon style for game?

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Cool from a design aspect, but unpractical to almost useless for fighting.
Scythes are hard to fight with anyway and your design with the super strong inward curve can't cut anything. Assuming the edge is on the inside. But having the edge on the outside would be much better.
If you look at historical war-scythes like the Kama, their blade is about 90° to the handle with a slight curve, and can be used for stabbing, hammering (the backside) and some pull cuts.
I think...
that this is a 2-D screen shot only.
As a weapon: entirely useless :D
The only one to hurt with that is the one who uses it.
I'm glad you shared this! Your 3D weapon design has a unique style that captures attention. The details and textures are impressive, and they seem to fit well in a game setting. The color palette choice and intricate design elements show creativity and skill. Just ensure it complements the game's overall theme and atmosphere. 🎮✨ Keep up the great work!
Opinion
3Opinion
that's 2D. if it's actually 3D, the colors are super flat so it doesn't really pop. the shape is nice and is probably good for some fantasy style games.
I like it. It reminds me of the. hack and the nighmare before Christmas styles but fused together.
interesting
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