Would you play a turn-based Strategy game designed for table-top?

It will have unique maps and be patterned after Blizzard Franchise games, such as StarCraft and WarCraft.

So far, I have 3 races' entire tech trees and unit design fleshed out: Humans, Bots, and Snyridians.

Human Advantages:

-Speed Build at 50% Efficiency.

-Mostly Realistic Units.

-Easy to learn

Human Disadvantages:

-Lost mining time while doing construction.

-Workers are vulnerable while doing construction.

-Structures burn down

-Most units and structures cost at least some money to repair.

-Units and structures do not heal on their own.

-Main Base does all production, which means the player must choose between training a worker and training a combat Unit each turn.

Bots Advantages

-Shields regenerate +5 per turn for free.

-Structure Warp-in means Droid workers maximize mining efficiency at all times.

-Units have very high potential when used properly.

Bots Disadvantages:

-Structures take one extra turn to warp in compared to other races' build times. This, combined with expensive units, usually means Bots begin the game on permanent Defense.

-Units are expensive, which means making a mistake costs you that much more of a loss.

Snyridian Advantages:

-Units heal +5HP per turn automatically.

-You don't need Slave workers to harvest Gas.

-Slave workers are safe inside a structure while they are finishing constructing it.

-They have the cheapest Mobile Detector.

Snyridian Disadvantages:

-Supplies are produced by Ethereal Probe Units, which share a build queue with your Slave Workers. This means you must choose whether to use the queue to make more supply or more workers.

-Units are incredibly specialized. If you show up to a battle with the wrong army, it could be game over in a hurry.

Would you play a turn-based Strategy game designed for table-top?
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