Would this make more sense for my turn-based strategy game?

It has not been lost on me that one vocal poster has pointed out the degree of complexity of my current idea is too great to be used as a Board Game for most gamers. I have tried to simplify my game idea, but I decided to try to sell the current version to a video game developer instead of a table-top game developer.

I intend to develop a simpler version which also uses Dice Rolls, even though I don't personally like Dice Rolls. The Dice allow a weaker player a chance to stay in the game against an expert, so then everyone feels like the game is "fair" even though in reality that isn't fair either.

Anyway, in the new version of the game, I intend to remove money and harvesting Gold from the game completely. Now, the only "currency" will be construction time itself for units and structures, which will reduce by more than half the total amount of counting players need to do when constructing or training units or structures. I will use dice ranging from 4-sided dice, 6-sided, 8-sided, 10-sided, 12-sided, and then 20-sided for Cannons weapon. A "Hit" will be if you roll 4 or greater on your dice, so a Cannon will have an 85% chance of a "Hit" while an Archer will only have a 25% chance of a hit. Right now, I think every unit will have at least 2 hit points, including workers, which there won't be as much need for Workers now that you don't need 30 workers per base mining Gold. So that may allow me to slow down worker training time, and make workers "more valuable" by allowing fewer of them on the Battlefield at once.

What do you guys think of my new plan for this game? My old plan became too complicated for players who are less skilled at Math and memorization, so I plan on selling it to a video game developer. This new plan for a board game will be more like Axis and Allies, but each player starts with exactly the same stuff at the beginning of the game on a perfectly symmetrical map.

Sometimes, innovation requires changing plans a bit.

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I managed to shrink the new rules down to 14 pages.
Would this make more sense for my turn-based strategy game?
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