Battle of Wits II: Modern Warfare. This is the sequel to my "Historical Conflicts" game. What do you think of this concept?

Marines > Rocket Infantry

Jump Jet Infantry > Marines usually

Rocket Infantry > Light Tanks

Turbo-Quad smokes Marines and Jump Jet Infantry, but gets beat by Rocket Infantry and Light Tanks.

Light Tank > Heavy Tanks

Heavy Tanks > all infantry

Stealth Fighter > Bomber

Stealth Bomber > All ground except Patriot Missiles.

Water Elementalist (spellcaster) does AOE damage to a single space, or uses Defensive abilities, or summons an elemental to fight for you, etc.

There are other units and structures and abilities to consider too.

Marines move 2 spaces.

Jump Jets move 3 spaces and ignore terrain, but must land once per round regardless.

Rocket Infantry moves 2 spaces.

Turbo-Quad moves 4 spaces

Light Tank moves 4 spaces

Heavy Tank moves 3 spaces

Stealth Fighter moves 6 spaces

stealth Bomber moves 5 spaces

Water Elementalist moves 3 spaces

Battle of Wits II: Modern Warfare. This is the sequel to my "Historical Conflicts" game. What do you think of this concept?
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