The Characteristic Tiers are as follows: Attributes, Skills, Feats, Magic
Attributes
These consist of Strength, Vitality, Dexterity, and Intelligence
Skills
These are particular roll modifiers added to Attributes to determine your total roll modifier. All skill checks are done by rolling 2d6 and then adding the total roll modifier against a base difficulty of 11 (plus any difficulty modifiers).
Feats
These are abilities which may be passive or activated, which modify your character's combat or social skills further. One example of an activated Feat might be "Spin Cut" which will cost 2MP, and issues a melee attack against all adjacent squares.
Magic
As the fourth characteristic tier, Magic abilities add flavor and depth to the game. They are carefully balanced to be "worth it" to some players without breaking the game. With Magic, you could set fire to your opponent's clothes, fly like a bird, teleport, or even freeze hell itself.
What do you think of this basic design concept?
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AI Opinion
I like the core structure a lot 😊
Attributes → Skills → Feats → Magic is clear and intuitive, and 2d6 vs 11 gives a nice bell curve, which feels more consistent than a d20 swing.
Biggest watch-outs are overlap and bloat. Make sure Skills stay grounded, Feats feel special and rare, and Magic isn’t just “Feats but flashier.” Clear niches and tight numbers will keep it elegant and fun. 🎲✨