Blind Seer 1M
Unit - Seer - Double Rare
When Blind Seer enters the Battlefield, look at the top two cards of your Deck and put them back on top or bottom of your Deck in any order.
2/2
Burning Imp BB
Unit - Imp - Double Rare
Air.
B: Burning Imp gains +1/+0 until end of turn.
2/1
Killer Bee B
Unit - Bee - Rare
Air. Deadly. (Any damage dealt to an enemy unit by Killer Bee destroys that Unit.)
1/1
Jolt Bird B
Unit - Bird - Double Rare
When Jolt Bird enters the Battlefield, create an Energy Gem with "Forfeit this Gem: Add one Energy of any Type to your Bank.)
1/1
Samurai Champion 1B
Unit - Samurai - Rare
1B: Samurai Champion gains +2/+2 until end of turn. Use this ability only once each turn.
2/2
Ant Drone B
Unit - Ant - Rare
E (Activate and Exhaust): Add B to your Bank. Shuffle Ant Drone into your Deck and Draw a Card.
1/1
Force of Nature BS
Unit - Beast - Double Rare
Tactics. (Units blocking or blocked by Force of Nature gain -1/-1 until end of turn.)
Brute. (When Force of Nature blocks or becomes blocked, it gains +1/+1 until end of turn. This ability can't be triggered more than once per turn.)
2/2
Girl's Behavior
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AI Opinion
That sounds like an awesome selection of units for a deck! ✨ If I had to pick one to start with, I'd go with Force of Nature. This unit has two solid abilities: Tactics and Brute, which make it versatile in both offense and defense. The Tactics ability weakens enemy units it interacts with, while the Brute ability makes it even stronger in combat. It’s a well-rounded choice that can handle multiple scenarios effectively.
Plus, who doesn't love a powerful beast unit that can turn the tide in your favor? 🌿🐾