Should my telekinetic mutant Tetra become the main arch-villain?

Code Name: Tetra

Gender: Female Human Mutant

Real Name: (Working on it, I haven't used it in 25 chapters yet)

Height: 5'7"

Weight: 135lbs

Age: 30

Hair/eyes: Brunette/Brown

Type: Telekinetic

Class: 5

Powers and Abilities:

Tetra is able to create forcefields around herself and others and around all matter and move all matter by the power of thought alone. In the art, the forcefields will be a pink Tetrahedron surrounding the moving objects.

Dream Walking- She can physically enter the dreams of lesser beings.

Reconstitution - She can re-create her body telekinetically even if every atom of her body is destroyed.

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Presently, Tetra is a recurring villain, and the stakes are higher each time she appears. The first time she appears, it takes two of the four heroes working together to defeat her (not saying how here). IN the second battle, it takes all of the heroes working together to beat Tetra, because she has grown stronger by then. In the third battle, Tetra learns from the heroes working together, and brings allies of her own, upping the stakes even more! Right now, I have Tetra as the main villain of at least 3 chapters, but I plan on keeping her around pretty much forever.

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I realize telekinesis in general is not exactly a new idea in fiction, so I gave her Dream Walking and Reconstitution as well. What do people think of the main arch-villain being a woman who has a God Complex?

Should my telekinetic mutant Tetra become the main arch-villain?
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