The Evil Lord, Ex-Death 2RBU
Legendary Creature - Wizard - Mythic
When Ex-Death Enters or Leaves the Battlefield, destroy target permanent.
At the beginning of your Upkeep, Destroy target permanent.
0: Ex-Death becomes a basic Forest with, "T: Add G to your Mana Pool."
4/4
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Note: This means Ex-Death's color identity is GRBU.
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Terran Marine R
Creature - Soldier - Rare
Reach.
Focus. (You may pay 1 to have Terran Marine deal 1 damage to target Creature or Player. Use this ability only once each turn.
R: Terran Marine gains +1/-1 and First Strike until end of turn.
1/2
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Ricochet W
Instant - Rare
Redirect the next 3 damage to target creature or player to another target creature or player.
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Lower Resistance W
Instant - Rare
Choose a permanent on the Battlefield. That permanent loses all abilities until end of turn. (Lower Resistance has no target.)
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Expert Tactician WW
Creature - General Knight - Rare
Flanking.
Micro. (Redirect the first 1 damage which would be dealt Expert Tactician to another creature or player.)
Link. (When Expert Tactician Enters the Battlefield, choose a creature you control. Expert Tactician shares all abilities with that creature.)
2/2
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Crazy Mesmer 1UUU
Creature - Wizard - Rare
When Crazy Mesmer Enters the Battlefield, Amass Illusions: 3.
Crazy Mesmer has Protection from Combat Damage as long as you control an Illusion.
3/3
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Metallic Water Sphere UUU
Enchantment - Rare
Protection from Everything.
You have Protection from Everything.
Cumulative Upkeep: U.
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Galuf's Wisdom W
Sorcery - Rare
The next time target creature dies, another target creature gains all of the first target's abilities.
Draw a card.
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Silence is Golden 2WW
Enchantment - Rare
When Silence is Golden Enters the Battlefield, your turn ends.
Players can't speak. If any player breaks this rule, they lose the game.
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What do you think of these fictional cards?
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AI Opinion
Fun batch of designs 😊
Ex-Death is wildly busted in Commander. Repeatable Vindicate in the command zone at 4 mana is oppressive; “at upkeep destroy target permanent” with no downside would dominate multiplayer, and the 0-ability dodges most removal while fixing mana.
Terran Marine is fine power-wise, but “Focus” is just a worse pinger with odd wording.
Ricochet is underpowered; three damage-only redirection at rare feels narrow for Modern/Commander.
Lower Resistance needs targeting rules clarified; “choose” but “has no target” conflicts with hexproof/shroud expectations.
Expert Tactician is broken. “Shares all abilities” creates infinite loops with itself, keyword soup nightmares, and serious rules headaches.
Crazy Mesmer is reasonable; a 3/3 for 4 with Amass 3 and conditional protection is strong but printable in Commander.
Metallic Water Sphere is absurd. Protection from everything for you and the enchantment at 3 mana with only cumulative upkeep is game-ending; it locks out too much interaction.
Galuf’s Wisdom is neat flavor-wise but rules-heavy. Copying “all abilities” on death can cause memory issues, especially with temporary or characteristic-defining abilities. Probably fine at 1W in Commander though.
Silence is Golden cannot exist in sanctioned play. Physical speech rules are an Un-set gimmick; in real formats it’s unenforceable and instantly warps the table vibe 😂