I've introduced some of these before in the past.
Aria Star, Summoner 2MBS
Hero Unit - Mutant - Rare
Air.
MBS: Reveal cards from the top of your Deck until you reveal a Unit card. Put it directly onto the Battlefield and the other revealed cards back on bottom of your Deck.
4/4
Kristen, Water Elementalist 3MM
Hero Unit - Mutant - Rare
Air. Mist (Combat Damage can't be dealt to Kristen.)
4/4
Malia Hano, Half-Angel 3SS
Hero Unit - Mutant - Rare
Air. Deadly. (Any combat damage Malia deals is lethal damage.)
Linked. (When Malia enters the Battlefield, she becomes Linked with target friendly creature. Linked creatures share their abilities.)
2/4
Rayne, Shadow Elemental 3BB
Hero Unit - Mutant - Rare
Blink. (You may Deploy Rayne any time you could Deploy a Disrupt.)
Unblockable.
Hyper. (Attacking doesn't Exhaust Rayne.)
B: Return Rayne to its owner's hand.
3/3
Jonathan Tanner, Chrononaut 3MM
Hero Unit - Mutant - Rare
M: Reset Jonathan Tanner.
1M: Take another combat step after this one. Jonathan Tanner may attack again during that combat step.
4/4
Crystalize MM
Disrupt - Rare
Disrupt target Deployment or Ability.
Create two Energy Gems with "Forfeit this Gem: Add one Energy of any type."
Time Reverse 2MM
Disrupt - Rare
You may skip your next turn instead of paying Time Reverse's Deploy Cost.
Disrupt target Deployment or Ability.
Mind Blank B
Disrupt - Rare
As an additional cost to Deploy Mind Blank, Discard two cards.
Disrupt target Deployment or Ability.
Energy Pet 1B
Unit - Beast - Rare
When Energy Pet Enters or Leaves the Battlefield, create an Energy Gem with "Forfeit this Gem: Add one Energy of any type."
2/2
Sequencer 4
Tool - Uncommon
2, E, Forfeit Sequencer: Search your Deck for up to two cards each having total Deploy cost 2 or less, reveal them and put them into your Hand. Shuffle your deck.
Unit - Jellyfish - Rare
Air. Hold. (When this Unit deals combat damage to another Unit, exhaust that unit and it doesn't reset during its controller's next reset step.)
1/4
Unit - Bee - Rare
Air. Deadly. (Any damage Killer Bee deals in combat is lethal damage.)
1/1
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What do M B and S stand for? Sounds a lot like Magic, at least superficially.
Mind, Body, Spirit.
It is a lot like Magic, except I'm trying not to make any broken cards that give free wins. I'm also trying to make it less like Magic, but not sure how.
Here's some more units.
Expert Tactician SS
Unit - General - Rare
Micro. (Redirect one damage from Expert Tactician to another Unit of your choice.)
Tactics. (Units blocking or blocked by Expert Tactician gain -1/-1 until end of turn.)
2/2
Specters' Double MM
Unit - Clone - Rare
Hyper. (Attacking doesn't Exhaust Specter's Double.)
Doppleganger. (Specter's Double can't be blocked by fewer than two Units. Specter's Double may block up to two Units.)
2/2
Jakenapes MM
Unit - Shapeshifter - Rare
1M, Discard a card: Jakenapes loses this ability and gains +3/+3 permanently.
2/2
Armored Roach BB
Unit - Roach - Rare
Armor. (When a Source deals damage to Armored Roach, reduce that amount by 1.)
Adapt. (When Armored Roach survives damage, Put a +1/+1 counter on it.)
2/2
Draw Upon Holy Might S
Disrupt - Rare
Target Unit gains +2/+2 until end of turn, or target blocking Unit gains +4/+4 until end of turn.
Do you think this creature needs to cost more to Deploy? I want it to have the same stats and abilities, but I want it to be "Fair".
Giant Octopus 4MMMM
Unit – Octopus – Double Rare
When Giant Octopus enters the Battlefield, create eight 1/1 Tentacle Unit Tokens.
M, Sacrifice a Tentacle: Exhaust target Unit and it doesn't Reset during its controller's next Reset Step.
8/8
There can be even bigger creatures in future expansions.
Giant Squid 4MMMMMM
Unit - Squid - Double Rare
When Giant Squid enters the Battlefield, create ten 1/1 Tentacle Unit Tokens.
M, Sacrifice a Tentacle: Exhaust target Unit and it doesn't Reset during its controller's next Reset Step. If that creature is a token, Banish it instead.
10/10
Hundred Handed One ***
Legendary Unit - Horror - Double Rare
*** Play Hundred Handed One only if you have unlimited Energy of each type.
When Hundred Handed One enters the Battlefield, create one hundred 1/1 Hand Unit tokens with First Strike.
Sacrifice a Hand: Heal Hundred Handed One.
100/100
I’m sorry. I don't know enough about Magic to answer your questions. But it sounds like a cool game. Good luck.
I love all of your ideas.