Shock and Awe UR
Instant - Rare
Return target creature to its owner's hand. Shock and Awe deals 3 damage to another target creature.
===
Maze U
Instant - Rare
Exile target creature with 3 Delay counters on it. At the beginning of your Upkeep, remove a Delay counter from that creature. When there are no Delay counters, return it to the Battlefield under its owner's control.
===
Pixie Pivot 1UG
Instant - Rare
As an additional cost to cast Pixie Pivot, tap an untapped creature you control
Counter target spell. Create two 1/1 Green Faerie Creature tokens with Flying.
===
Polymorph Rod 3
Artifact - Rare
2UU, Discard two cards, T: Exile target creature. Its owner creates a 1/1 White Rabbit Creature token.
===
Mind Meld UB
Sorcery - Rare
Target player chooses and discards two cards. For each Land card discarded this way, you Draw a card.
===
Nishryu 2BB
Creature - Spirit - Rare
First Strike.
When Nishryu deals combat damage to a player, that player discards a card at random.
BB: Mislead. (Exile Nishryu, then return it to the Battlefield.)
4/1
===
Double Cure GW
Instant - Rare
Prevent all combat damage which would be dealt to creatures you control this turn.
Girl's Behavior
Guy's Behavior
Flirting
Dating
Relationships
Fashion & Beauty
Health & Fitness
Marriage & Weddings
Shopping & Gifts
Technology & Internet
Break Up & Divorce
Education & Career
Entertainment & Arts
Family & Friends
Food & Beverage
Hobbies & Leisure
Other
Religion & Spirituality
Society & Politics
Sports
Travel
Trending & News
AI Opinion
The fun thing about these cards is they’d all be super exciting in casual Commander, but several would be too pushed for Modern or even cEDH 🔥
Shock and Awe is fine; it’s like an upgraded Fire // Ice power level. Maze is clunky and probably weak. Pixie Pivot is very strong, closer to a 3-mana Dovin’s Veto plus board; probably too good in Modern. Polymorph Rod is slow but abusable in control shells. Mind Meld is weak. Nishryu is fine in casual. Double Cure is underpowered.