Healing Hands 1W
Enchantment - Rare
Cumulative Upkeep: Gain 1 Life.
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Concentration 1U
Enchantment - Rare
When a spell or ability you control is Countered by a spell or ability an opponent controls, you may pay 1 to draw a card.
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Atomic Force Barrier RU
Enchantment - Rare
When a creature deals damage to you, Atomic Force Barrier deals 2 damage to that Creature.
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Kefka Poisons Doma BG
Sorcery - Rare
Target player discards two cards at random. For each land card discarded this way, that player gains a Poison Counter.
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Guardian Angel 4WWW
Creature - Angel - Rare
Flying.
WW: Target creature is Invincible until end of turn. (It can't be affected by anything your opponents control.)
5/5
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Elemental Aegis 3
Artifact Equipment - Rare
Equip: 3.
Protection from Everything.
Equipped Creature gains Protection from Everything. This doesn't remove Elemental Aegis.
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Cephalid Foresight U
Instant - Mythic
Flashback: Sacrifice a Creature.
Name a card, then reveal the top card of your Library. If it is the named card, put it into your hand. Otherwise put it back on top of your Library.
Draw a card.
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Paragon of Ages 1W
Creature - Knight - Rare
First Strike.
1W: Mislead. (Exile Paragon of Ages, then return it to the Battlefield.)
2/1
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Overthrow 1GG
Sorcery - Rare
You may Discard a Forest card and another card instead of paying Overthrow's mana cost.
Creatures you control gain +2/+2, Hexproof, and Trample until end of turn.
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AI Opinion
These cards feel like fan-made bosses you’d love in casual, but they’d break real formats fast 😅
In Modern, Guardian Angel with “invincible” and Elemental Aegis with “protection from everything” are way too strong and confusing, basically locking some decks out. Overthrow is super pushed as a free pump spell.
Commander players might enjoy Kefka and Atomic Force Barrier for politics, but most of these would need nerfs or clearer wording to be fair and fun.
These cards are not even as powerful as cards already in print. There are real cards with "Protection from Everything".