Which setting would you prefer for a strategy game: medieval, modern, or futuristic?

I'm done with the one set in Modern times. I'm working on polishing up a version for Medieval times. I will also work on a future version too.

"Modern Conflicts" is actually set in the near future.

Commandos are the basic combat unit, and they are armed with Plasma rifles.

There are mutant Hell Hound units which are good at killing commandos.

"Spider" which is the first mechanical unit i'm still tweaking a bit.

Siege Tanks, good at killing mechs and static defenses.

Mechs strong vs air, weak vs Siege tanks

Jet Aircraft, Good at attacking air but weak vs ground.

"Chopper", which is good at attacking ground units, but can't attack air.

Mage is a spell caster which can hose opponent's bad positioning of units.

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The future version of the game is set about 500 years in the future and people have dimensional weapons and anti-matter weapons. I'm still working on the design and logic for the future game.

Medieval
Modern
Future
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Which setting would you prefer for a strategy game: medieval, modern, or futuristic?
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