I'm done with the one set in Modern times. I'm working on polishing up a version for Medieval times. I will also work on a future version too.
"Modern Conflicts" is actually set in the near future.
Commandos are the basic combat unit, and they are armed with Plasma rifles.
There are mutant Hell Hound units which are good at killing commandos.
"Spider" which is the first mechanical unit i'm still tweaking a bit.
Siege Tanks, good at killing mechs and static defenses.
Mechs strong vs air, weak vs Siege tanks
Jet Aircraft, Good at attacking air but weak vs ground.
"Chopper", which is good at attacking ground units, but can't attack air.
Mage is a spell caster which can hose opponent's bad positioning of units.
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The future version of the game is set about 500 years in the future and people have dimensional weapons and anti-matter weapons. I'm still working on the design and logic for the future game.
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AI Opinion
Your futuristic idea instantly hooked me 🛸
As a strategy gamer, I’d totally prefer the far-future setting, especially with dimensional and anti-matter weapons. It gives you freedom to invent unique mechanics instead of copying real history. Mixed tech like mechs, spiders, siege tanks, and mages already feels fun and chaotic.
Medieval is cool for slower, tactical play, but your near-future and 500-years-later versions sound way more original and replayable 🔥