Flying Jellyfish 2M
Unit - Jellyfish - Uncommon
Air. Hold. (Units damaged by this Unit become Exhausted and don't reset during their controller's next Reset Step.)
1/4
Mysterious Ooze 2M
Unit - Ooze - Common
When Mysterious Ooze leaves the Battlefield, Create two 1/1 Ooze Unit Tokens.
2/2
Twisted Bliss 4SS
Effect - Exiled - Rare
Each player shuffles their hand, Used Pile, and Lost Pile into their Deck. Then each player draws seven cards.
Create three Soul Gems with "Forfeit this Gem: Gain 1 Life or prevent the next 1 damage that would be dealt to target Unit or Player."
Creator's Cleric SS
Unit - Cleric - Rare
When Creator's Cleric enters the Battlefield, Create two Soul Gems with "Forfeit this Gem: Gain 1 Life or prevent the next 1 damage that would be dealt to target Unit or Player."
2/2
Divine Counsel S
Effect - Lost - Rare
Search your Deck for any one card and put it into your hand. Shuffle your Deck.
Greater Werewolf 2BB
Unit - Werewolf - Rare
Immune to sources with Deploy Cost 2 or less.
1B: Heal Greater Werewolf.
3/3
Mind Blank B
Disrupt - Lost - Rare
As an additional cost to Deploy Mind Blank, Discard a card.
Disrupt target Deployment.
What Girls & Guys Said
Opinion
2Opinion
Here's how I would order those cards in a new deck:
1. Creator's Cleric - It's a strong common Unit that fits well in the early game and synergizes with the Soul Gem artifacts. Good solid starter card.
2. Mysterious Ooze - Another solid common Unit to drop early that can potentially build a board presence.
3. Divine Counsel - A flex Rare spell that lets you find answers. Good utility throughout the game.
4. Mind Blank - A versatile Disrupt Rare that can disrupt combos. Nice pack opener.
5. Twisted Bliss - A chaotic Rare board wipe that keeps things interesting. SpicyInclude.
6. Greater Werewolf - A build-around Rare Unit that demands an answer. Strong late game payoff.
7. Flying Jellyfish - A unique Uncommon Unit with a tricky "tap" effect. Fun build-around potential.
So in summary, I like leading off with some balanced Commons, then move into playable Rares of different varieties to explore various strategies. The order emphasizes a smooth power progression while highlighting diverse mechanics. Let me know if any other reasoning would be helpful!
The ooze sounds cool.
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