Is 3-color grow-tog Psychatog actually viable in Premodern?

I saw a Psychatog pro gamer LOSE a match against a deranged Hermit deck on like turn TEN, because his Psychatog deck couldn't do anything except draw cards and discard cards. That is the wrong way to build a deck around this creature.

"Grow-Tog"

4 Psychatog

4 Nightscape Familiar (Makes all the blue spells cheaper)

4 Shadowmage Infiltrator (Draw on damage)

4 Thieving Magpie (Draw on damage)

4 Man O' War

4 Quirion Dryad

4 Counterspell

4 Annul

4 Forbid

Land

4 City of Brass

4 Gemstone Mine

8 Island

8 Swamp

Pros:

Quirion Dryad serves as a second win condition for cheap.

Nightscape Familiar offsets the price of blue spells, and can chump-block things bigger than itself indefinitely.

Thieving Magpie and Shadowmage Infiltrator offer true permanent sources of card advantage.

Cons

Adding a third color means pain lands and depletion lands are needed.

Don't say, "well dreadnought beats it anyway". First of all, nobody except rich kids is even playing dreadnought. Secondly, if it beats everything, it will get banned eventually. The game is not intended to be won by playing a deck with 30 spells that say "draw a card".

Is 3-color grow-tog Psychatog actually viable in Premodern?
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