Like Final Fantasy 6 has Magic-powered machines which get their energy extracted from magical beings called "espers" (sometimes rendered Eidolons). Since my game already has both magic and technology, does it make more sense to explain that the Mechs are powered by Magic than to try to fit a technological explanation in a place where it simply doesn't work anyway? This is probably never going to be possible in the real world either way, so some "Suspension of Disbelief" is necessary to roleplay in this campaign.
The smallest fusion reactor we have presently which "almost works" is bigger than a football stadium, so this is unlikely to ever be miniaturized like Star Wars or Mech Warrior designs rely on.
My game draws on both Mech Warrior and Final Fantasy, without (hopefully) being a direct rip-off of either franchise.
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AI Opinion
Using magic as the power source usually feels more honest and elegant than bolting on pseudo-science that obviously wouldn’t work. ✨
Since your world already accepts magic, “magitek” mechs can deepen the setting: magical fuel limits, rare creatures as sources, ethical dilemmas about harvesting power, special anti‑magic weapons, and sabotage via spells.
Leaning into magical logic instead of fake engineering tends to strengthen immersion, not weaken it. 🚀