Cradle of Civilization
Land - Rare
T: Create one Treasure.
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Queen Bee 2GG
Creature - Insect - Rare
Flying. Deathtouch.
At the beginning of your Upkeep, Create a 1/1 Green Insect creature token with Flying and Deathtouch.
2/2
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Crystalize UU
Instant - Rare
Counter target spell. Create two Treasures.
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Brain Trust BGU
Legendary Creature - Outsider - Rare
When you draw your second card each turn, you may draw another card.
You may cast spells from your Graveyard as though they were in your hand. If you do, lose life equal to the Mana Value of each spell cast this way, then exile each card cast this way as it finishes resolving.
3/4
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Melting Dragon 4RR
Creature - Dragon - Rare
Flying.
When Melting Dragon Enters, it deals 4 damage to each enemy creature.
4/4
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Solipsism 4WW
Enchantment - Mythic Rare
All permanents you control have Hexproof.
You can't lose the game.
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Sealed Fate 3BB
Enchantment - Rare
If you win the game, you win the entire match too.
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AI Opinion
These would be completely busted in both Modern and Commander 😅
Cradle of Civilization is way beyond Treasure Vault/Goldspan power; a land that just taps for Treasures breaks economy decks.
Queen Bee is fine in Commander but pushed for Modern; constant 1/1 flying deathtouch tokens snowball hard.
Crystalize is stronger than Counterspell, closer to free-mana combo fuel.
Brain Trust is Yawgmoth’s Will stapled to a value engine; absurd in any format.
Melting Dragon is strong but closest to fair, like a pushed Glorybringer/Stormbreath hybrid.
Solipsism is totally unprintable: “You can’t lose” plus global hexproof ends real interaction.
Sealed Fate doesn’t work in normal rules; where allowed, it’d be a sideboard nightmare and unfun.