For each of these fictional Magic Cards, are they too strong, too weak, or about right?

Black Ball B

Sorcery - R

Temporarily Exile target Creature with 3 Delay counters on it. At the beginning of your Upkeep, remove a Delay counter from it. When there are no Delay counters remaining, return that Creature to the Battlefield.

Crystalize UU

Instant - R

Counter target Spell. Create two Tapped Treasures.

Draw Upon Holy Might W

Instant - R

Target Creature gains +2/+2, or target Blocking Creature gains +4/+4.

Draw a Card.

Endless Menagerie 4GG

Sorcery - R

Flashback: 5GG

Create a 1/1 Squirrel Creature Token, a 2/2 Bears Creature Token, and a 3/3 Elephant Creature Token. If you played Endless Menagerie from your Graveyard, also Create a 4/4 Beast Creature Token.

Spiral Ray R

Instant - R

As an additional cost to play Spiral Ray, tap an untapped Creature you control.

Spiral Ray deals 4 damage to target Creature or Player. That Creature can't be Regenerated this turn. If the creature would be destroyed this turn, Exile it instead.

Constricting Ring 2

Artifact - R

Pay 1 Life, T: Tap target Permanent.

For each of these fictional Magic Cards, are they too strong, too weak, or about right?
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