In the simplified system, most units die in one or two hits, regardless of what is hitting them (Like Axis and Allies maybe).
Advantages: Easy to learn and easy to master.
Disadvantage: hard to balance from design perspective.
In the advanced system with higher HP totals, most units die in five to 10 hits, depending on what is hitting them.
Advantage: Easy to balance.
Disadvantage: requires a lot of arithmetic each turn to play the game.
What do you think?
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