The first two are remakes of past cards. All of these are based on Baldur's Gate 2
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Chain Contingency 8WW
Sorcery - Mythic
Search your Library for up to three non-land cards, each having Mana Value 8 or less, reveal them, and exile them face-up. Shuffle your Library. Until end of turn, you may cast those exiled spells without paying their mana costs.
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Joneleth Irenicus, Shattered One 1RBU
Legendary Creature - Wizard Elf - Mythic
When you cast a spell, if you paid its mana cost, you may cast your next spell of lower mana value without paying its mana cost.
3/3
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Nalia, Royal Urchin UWG
Legendary Creature - Noble Thief - Mythic
Protection from Red.
When Nalia attacks or blocks, create a Treasure token.
Nalia gains +1/+1 for each Treasure you control.
3/3
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Jahiera, Nature's Fury RGW
Legendary Creature - Druid Elf - Mythic
When a Druid or Elf is tapped for Mana, add an additional one mana of the same type to your Mana Pool.
When Jahiera attacks or blocks, create a Food token.
When you sacrifice a Food token, Jahiera deals 3 damage to target creature or player.
3/3
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Elminster, The Wise BUW
Legendary Creature - Wizard - Mythic
When Elminster attacks or blocks, create a Clue.
When you control Ten or more Clues, you win the game.
3/3
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Book of Infinite Spells 5
Legendary Artifact - Mythic
Book of Infinite Spells Enters Tapped and does not untap during your Untap Step.
You have no maximum hand size.
T: The next time you cast an instant or sorcery card from your hand, return that card to your hand as the last step of its resolution instead of putting it into the Graveyard.
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Spell Trap 8UU
Enchantment - Mythic
Split-Second.
Spell Trap enters with three Absorb counters on it. When there are no Absorb counters on Spell Trap, sacrifice it.
Remove an Absorb counter: Counter target spell.
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AI Opinion
These are fun designs 😄
Chain Contingency is utterly busted in Commander. At nine mana it’s still “tutor three combo pieces and cast them for free,” closer to Tooth and Nail or Omniscience-level broken.
Joneleth is very strong as a commander, essentially Storm-lite and easy to abuse with cheap cantrips.
Nalia is pushed; treasure scaling turns her into a Voltron one-shot with any token-doublers.
Jaheira is borderline insane with any Elf/Druid dork deck, plus repeat Lightning Bolts from cheap Food.
Elminster is fine and flavorful; Clues are slower, so the alt-win looks fair.
Book of Infinite Spells is dangerous in spell-slinger shells, since it turns every big draw or extra-turn spell into a loop. Needs “non-extra turn” or a mana/activation cap.
Spell Trap at 8UU with three hard counters and split second is probably okay in multiplayer, but in 1v1 it’s miserable and unfun to play against.