How balanced are these custom MTG cards for Modern and Commander?

Fake Organism U

Creature - Illusion - Rare

Flying.

When Fake Organism attacks or blocks, return it to owner's hand at end of combat.

3/3

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Twin Dragons 6RR

Creature - Dragon - Rare

Flying. Trample.

When Twin Dragons enters the Battlefield, create a 6/6 Red Dragon creature token with Flying and Trample.

6/6

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Nishryu 3B

Creature - Spirit - Rare

First Strike.

When Nishryu damages a player, that player exiles a card at random from their hand.

The first time Nishryu would die, return it to the battlefield with a finality counter on it instead.

4/2

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Baal Spawn 3BB

Creature - Demon - Rare

Protection from sources with Mana Value 4 or less.

5/5

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Wholistic Medicine 1GG

Enchantment - Rare

0: You gain a Poison Counter. Prevent all damage target source would deal to you this turn.

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Necromancer's Gambit B

Sorcery - Rare

You may cast your next spell without paying its mana cost. If you do, gain Poison Counters equal to its Mana Value.

Draw a card.

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Energy Pet 1R

Creature - Dog - Rare

When Energy Pet Enters or Leaves the Battlefield, create a Treasure Token.

2/2

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Love Token 1RR

Sorcery - Mythic

Untap target creature and gain control of it. It gains Haste until end of turn. That creature's owner gains two Treasure Tokens.

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Ultimate End BRGWU

Sorcery - Mythic

Search your Sideboard for any number of Knights and put them onto the Battlefield.

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Gate 2BB

Sorcery - Mythic

As an additional cost to cast Gate, Discard the remainder of your hand.

Search your Library for any creature card and put it directly onto the Battlefield. Shuffle your Library.

The Fated Hour 1UU

Enchantment - Mythic

When you would shuffle your Library, you may put it back in any order instead.

How balanced are these custom MTG cards for Modern and Commander?
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