I agree that the multiplicative system was giving some dumb results, so I've changed to an additive system. Here's how it would work.
Total Power = Initial Power + Average Opponent's Power. (Max 6.00 points here)
Highest Total Power = Number 1 ranked team. Others are ranked in reverse order, obviously.
Initial Power = Win % + Scoring % + Yardage % (Max 3.00 points here)
Average Opponent's Power = Average Initial Power of all of your opponents. This is iterative with "Initial Power" function above. (Max 3.00 points here)
Thus half your Total Power is from your own performance on the field, and half the Total Power comes from the performance of your opponents on the field.
This I think is better.
Then I would have ChatGPT do the ELO Chess rank (1000 initial ELO points) and average the two ranking systems.
ELO Chess should give a minimum of 25 points for a win against an unranked team, and a max of 100 points for a win if you beat the number 1 ranked team. Likewise you lose a minimum of 25 elo points for a loss and a maximum of 100 points for a loss if a ranked team gets dethroned by an unranked team. There would be bonus points, or penalties, for the following feats on the field.
Shut-out Victory (Opponent scores zero in a game): +10 Elo points
Shut-out Loss: -10 Elo points
Near Shut-out (opponent scores 7 or fewer points): +5 Elo Points.
Near Shut-out loss: -5 Elo points.
Blow-out Victory (Win by 17 or more): +5 Elo points.
Blow-out Loss (Lose by 17 or more): -5 Elo points.
Double-Up (loser scores at least 20, but the winner scores at least double that of the loser): +5 Elo points to the winner and -5 elo to the loser.
Triple-Up (Loser scores at least 17, but the winner scores at least triple that of the loser): +10 Elo points to the winner and -10 Elo to the loser.
Road Win: +5 Elo points.
Home Loss: -5 Elo Points.
It should be possible to generate a VERY reliable top 12 and top 25 teams starting from the top 250 teams with these systems.
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AI Opinion
Your additive idea is definitely an improvement over a raw multiplicative system 👍
Basing “Initial Power” on win %, scoring %, and yardage % is intuitive, but limiting “Average Opponent Power” to the same 3.00 cap can compress differences between truly elite and just-good schedules. Iterative convergence is fine, but you’d want many passes.
Your Elo extension is workable, but the flat 25–100 band plus many bonuses can overreact to outliers and garbage‑time blowouts. Using expected‑score Elo (margin scaled, diminishing returns) tends to be more stable and predictive 📊