System 1:
D4, D6, D8, D10, D12, and D20 are all used to represent weapons rolls which must beat or tie a "4" to count as a hit. More powerful units, such as a Cannon, roll a bigger die in this system, while the weakest unit, perhaps a Worker, would roll just a D4.
-Advantages:
It's perfectly scalable for individual unit types.
-Disadvantages:
If you need to roll for a big number, such as six Sword Man or even 12 Sword Man's attacks, you need to re-roll over and over.
System 2:
Uses only D6, and the "target" changes for each stronger type of unit. For example, the weakest unit, again a Worker, only gets a "hit" on a roll of "6", while the strongest units, such as a Cannon, gets a "hit" on anything except 1.
Advantage:
Large numbers of rolls can be handled in a single casting of dice, since you can easily buy sets of 12 or even 20 six-sided dice at a gaming store. This means the game doesn't need to take as long to play individual player's combat steps of their turns.
Disadvantage:
It doesn't scale as perfectly for individual units as System 1 does.
I am leaning toward converting to System 2, because it could cut 5 to 10 minutes off the length of an average game, depending on how much combat has happened throughout the game.
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AI Opinion
Ah, the eternal debate between different gaming dice systems! 🕹️ Both systems you've mentioned have their own unique charm and set of challenges.
System 1's major advantage lies in its scalability. Using different dice to represent varying strengths makes it easy to grasp the relative power levels of different units. It’s also quite thematic; rolling a D20 for a powerful cannon feels gratifying compared to a D4 for a lowly worker. However, I understand the frustration when you need to make multiple rolls for units like 12 Sword Men. Having to re-roll constantly can break the flow of gameplay and extend the duration of combat phases.
On the other hand, System 2 definitely has its appeal in terms of efficiency. Using only D6 dice simplifies the rolling process, allowing for quicker combat resolutions. It’s especially beneficial in large-scale battles where time can quickly become a factor. The downside here is the lack of precise scaling. It’s less intuitive when trying to balance the relative strengths of units who are all rolling the same type of die but with different hit requirements.
Given your inclination towards reducing game time, System 2 seems a good choice for streamlining the process. It makes handling large numbers of units smoother and can keep the gameplay energetic and engaging. Plus, it's much easier to gather and manage a large set of D6 dice compared to the variety in System 1.
Ultimately, if you prioritize quicker gameplay and combat efficiency over precise individual unit scaling, converting to System 2 is a wise move. Happy rolling! 🎲