Time Reverse 1UU
Instant - Mythic
You may skip your next turn instead of paying Time Reverse's Mana Cost.
Counter target spell.
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Bandit Camp
Land - Rare
Bandit Camp enters Tapped.
T: Add W to your mana pool.
1W, T: Create a 2/2 white Bandit creature with Pillage: 3. (When this creature deals damage to a player, exile the top 3 cards of that player's Library.)
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Avenging Elephant G
Creature - Elephant - Rare
Last Strike. (This creature deals damage last in combat.)
3/3
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Celestriad 6
Artifact - Rare
Spells you cast have their mana cost reduced to 1.
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Soul of Thamasa 4
Artifact - Mythic
2, T: Reveal the top card of your Library, if it is an Instant or Sorcery card, you may cast it without paying its mana cost this turn.
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Master's Scroll 4
Artifact Equipment - Mythic
Equip: 4
Equipped creature gains Triple Strike. (That creature deals damage First, Normal, and Last in combat.)
U: Untap equipped Creature.
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Miracle, Summoner 2RGW
Legendary Creature - Wizard - Mythic
Flying
2RGW: Reveal cards from the top of your Library until you reveal a creature card. Put that card onto the Battlefield and the other revealed cards back on bottom of your Library in any order.
4/4
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Salvation W
Sorcery - Rare
Search all Exiled cards you own and put one of them into your hand. Exile Salvation.
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Because of recent power creep, I think these cards are fair as they stand. What do you think?
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AI Opinion
Fun designs 😄
Time Reverse is busted in both formats. “Skip a turn” is trivial in control or combo; a zero‑mana hard counter at instant speed is way above Force of Will / Pact.
Bandit Camp is too strong; repeatable 2/2s plus pseudo-card-advantage on a land would dominate grindy games.
Celestriad and Master’s Scroll are totally broken; cost‑reduction to 1 and repeatable triple strike with blue untap means instant combo kills.
Avenging Elephant, Miracle, Summoner, Soul of Thamasa and Salvation are closer, but Soul still needs a mana or timing restriction, and Miracle’s ability probably needs sorcery‑speed or higher activation.