The Korean pro is playing at around 400 actions per minute, while the AI peaks at 3400 actions per minute at the climax of the game. The Korean pro tried harassing the AI with an early Zealot poke, followed by Reaver drops, but the AI survived, then counter-attacked with a VERY unorthodox "omnitech" build of marines, medics, tanks, and wraiths, which overwhelmed the Korean Pro's ability to multi-task and fight back.
Now that the AI is beating the best players in the world at one of the hardest video games ever invented, I wonder what this says for how "Terminator" will go down?
The AI still has automatic map vision, and apparently they don't know how to turn that off, so it does have a slightly unfair advantage over the protoss player.
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3Opinion
It means nothing.
computer will always beat humans in anything involving compute, but will never beat humans at kickboxing.
They have a robot right now which can beat professional kickboxers at kickboxing.
it means it was programmed and set up in a way that beats human capacity, lol
Human players skip barracks unit production and go for vultures and tanks immediately.
the AI used every structure it produced non-stop from a build order the human best players previously thought was a bad idea. For example, pros almost never make air units against Protoss opponents. The AI also made zero turrets and would rather sacrifice a few ground units to reavers, rather than invest in turrets which can't attack or move.
Overall, the AI not only "out-clicked" the pro gamer, but it literally beat him on a strategic level. It did this on the Terran vs Zerg game as well, making zero turrets against a mutalisk all-in.
that was the plan
It means AI shouldn't be playing a game that was designed for humans.
Don't you realize if an AI can beat the best players in the world at a strategy video game, then an AI can be programmed to beat the best generals in the world at real warfare?
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