This is the Medic for my Turn-Based Strategy game. I added Fame, Lumber, and Water as Resources. Does this go too far or what?

Medic

Cost: 50 Minerals/25 Gas/25 Water

Build Time: 3

Supply: 1

HP: 75

Weapon: none

Armor: 1

Move: 3

Small Biological Water

Cargo Size: 1

Requires: Barracks, Hospital


Abilities:

Medics take half damage from Hell Hounds and Blood Raptor attacks and abilities, except Drain Life.


Upgrades:

Combat Shields (Machine Shop at Barracks)

Cost: 50 Minerals/50 Gas/50 Lumber/4 turns

Medics gain +25HP and +1 Armor.


Oath of Service (Hospital)

Cost: 50 Minerals/50 Gas/50 Lumber/50 Water/200 Fame/4 turns

-Heal Energy Cost reduced to 10 from 15.

-Chloroform Energy Cost reduced to 75 from 100.

-Restore Energy Cost reduced to 50 from 75.

-Provoke Energy Cost reduced to 50 from 75.

-Dispel Energy Cost reduced to 25 from 50.


Cure Wave (Hospital)

Cost: 50 Minerals/50 Gas/50 Water/100 Fame/4 turns

Medics may Heal an extra Adjacent target each turn. This doesn't cost extra Energy.


Self Heal (Hospital)

Cost: 50 Minerals/50 Gas/50 Water/100 Fame/4 turns

When a Medic Heals another unit, it heals itself by +5HP. This doesn't cost extra Energy.


Starts with 50 Energy and gains +5 Energy per turn.


Heal

Energy Cost: 15

Casting Range: 1

Restores 10HP to target Biological Unit on the same Square or Adjacent Square. Cannot target self. Heal may be recast once every Mini-Turn of each Mini-Battle.


Chloroform

Energy Cost: 100

Casting Range: 2

Knocks a Biological Unit unconscious for 1 round.


Restore

Energy Cost: 75

Casting Range: 2

Removes one negative status from target Unit.


Provoke:

Energy Cost: 75

Casting Range: 2

The next time target Unit attacks or casts a spell, that attack fails. This is a Debuff and may be removed by Restore.


Dispel

Energy Cost: 50

Casting Range: 2

Remove target Buff from target enemy unit. This can't hit an Invincible unit. The most likely use of this ability is to remove Frozen Armor or Mist Form from a unit.

This is the Medic for my Turn-Based Strategy game. I added Fame, Lumber, and Water as Resources. Does this go too far or what?
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