Human
Humans are excellent at every aspect of character design. They have short lifespans, but they make up for it by sharing the joy and experiences of life with friends and family. They have the highest skill threshold of any race.
Bonus:
+1 Skill Point per Character Level.
Drawbacks: None
Elf
Immortal, elves live forever unless slain in battle. They don't learn as quickly as humans, but they usually don't need to do so, since they are inherently magical beings.
Bonus:
+3 to Spell Casting
+3 to Counterspell
Drawbacks: None
Dwarf
Dwarves have lifespans of perhaps 200 to 300 years. They learn slowly, but they are always good-natured. They make excellent, hardy Warriors.
Bonus:
+1 Strength and +1 Constitution.
+3 Natural Healing.
+3 Melee Combat vs Goblin, Orc, and Lizard.
May wield War Axe and War Hammer as one-handed weapons.
Drawbacks:
Slow Learner: Gains only 4 Skill Points on Levels Up.
Gnome
Bonus:
+1 Intelligence and +1 Dexterity.
+2 Craft Wand/Staff.
+2 Magic Evade.
+1d6 Spell Casting
May Craft Staff.
Drawbacks:
-1 Strength and -1 Constitution
May not use any Melee weapons except Wands and Throwing Knives.
May not use any guns except Pistols.
May not wear any armor except basic clothes, which may have up to two Affixes per article.
Gremalkin
Bonus:
+2 Dexterity
+2 Thieving
+2 Hide/Sneak
+1 Backstab Multiplier
+2 Evade
+2 Magic Evade
+1 Starting Spell
+1d6 Resist Fire
Drawbacks:
-1 Character Level Penalty.
Snyridian
Bonus:
+1 Intelligence
Starts with Lightning, Lightning 2, and Lightning 3 known as bonus spells.
Dual Anatomy: Gains +1HP per Character Level.
Drawbacks:
Has no Opposable Thumbs, so gets a -1 penalty to most physical actions.
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0Opinion
They’re interesting, but what does your rpg do that makes it better than D&D?
Couple things:
1) The basic combat is more realistic. One hit from a sword cuts you in half on HP and two hits and you're usually dead. I do have magic too though.
2) I've designed it for both PVE and PVP gameplay, so you can have like two teams of players with a neutral GM and have them try to kill one another.
3) It uses an MP system for spells, so it's more friendly to new players than the spell system of Wizards and Clerics in AD&D.
Couple other advantages too.
Also, everything uses 2d6 except a few rolls that use 3d6 and 4d6, so it's easy to manage the dice of the game.