Are these character Racial Archetypes unique enough for my Advanced Pen and Paper RPG?

Human

Humans are excellent at every aspect of character design. They have short lifespans, but they make up for it by sharing the joy and experiences of life with friends and family. They have the highest skill threshold of any race.


Bonus:

+1 Skill Point per Character Level.


Drawbacks: None

Elf

Immortal, elves live forever unless slain in battle. They don't learn as quickly as humans, but they usually don't need to do so, since they are inherently magical beings.


Bonus:

+3 to Spell Casting

+3 to Counterspell


Drawbacks: None

Dwarf

Dwarves have lifespans of perhaps 200 to 300 years. They learn slowly, but they are always good-natured. They make excellent, hardy Warriors.


Bonus:

+1 Strength and +1 Constitution.

+3 Natural Healing.

+3 Melee Combat vs Goblin, Orc, and Lizard.

May wield War Axe and War Hammer as one-handed weapons.


Drawbacks:

Slow Learner: Gains only 4 Skill Points on Levels Up.

Gnome


Bonus:

+1 Intelligence and +1 Dexterity.

+2 Craft Wand/Staff.

+2 Magic Evade.

+1d6 Spell Casting

May Craft Staff.


Drawbacks:

-1 Strength and -1 Constitution

May not use any Melee weapons except Wands and Throwing Knives.

May not use any guns except Pistols.

May not wear any armor except basic clothes, which may have up to two Affixes per article.

Gremalkin


Bonus:

+2 Dexterity

+2 Thieving

+2 Hide/Sneak

+1 Backstab Multiplier

+2 Evade

+2 Magic Evade

+1 Starting Spell

+1d6 Resist Fire


Drawbacks:

-1 Character Level Penalty.

Snyridian


Bonus:

+1 Intelligence

Starts with Lightning, Lightning 2, and Lightning 3 known as bonus spells.

Dual Anatomy: Gains +1HP per Character Level.


Drawbacks:

Has no Opposable Thumbs, so gets a -1 penalty to most physical actions.

Are these character Racial Archetypes unique enough for my Advanced Pen and Paper RPG?
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