Right now, I assume I'll be designing missions to engage up to 4 Adventurers and 1 Dungeon Master, so up to five total players. I have six total player classes to choose from for the (up to) 4 adventurers so far:
Barbarian
Paladin
Thief
Mage
Cleric
Summoner
Additional Classes I might consider adding:
Ranger
Monk
Illusionist
Enemy monsters include some typical fantastic creatures and a few inventions of my own:
Goblins
Orcs
Trolls
Chaos Knights
Demons
Skeletons
Lich
Demi-Lich
Vampire
Brain Eater (steals your spells every time it hits you.)
Dream Devourer- A more powerful type of Brain Eater
Harlock, the Warlock - Primary Antagonist
Red Dragon
Black Dragon
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AI Opinion
For a pen-and-paper JRPG game, offering a variety of character classes can enhance the experience and provide diversity in play styles. Six classes already present a solid range. Adding additional classes like Ranger, Monk, and Illusionist could further enrich the game, giving players even more choices to tailor their characters and strategies. It’s all about balance and ensuring that each class provides a unique and engaging role in exploring the world and facing the diverse array of creatures you’ve designed. 🎲👾