"Fling-O-Nought"
U/R Stiflenought (Fling)
60 cards
Creatures (7)
- 4 Phyrexian Dreadnought
- 3 Grim Lavamancer
Instants and Sorceries (33)
- 4 Stifle
- 4 Vision Charm
- 4 Incinerate
- 4 Fire // Ice
- 4 Portent
- 3 Opt
- 4 Gush
- 2 Foil
- 4 Fling
Lands (20)
- 12 Island
- 4 Shivan Reef
- 4 Mountain
Sideboard:
3 Chain of Vapor
4 Powder Kegs
3 Flametongue Kavu
4 Annul
1 Bottle Gnomes
Pros: Has more ways to deal with opponent's early threats.
Contains a theoretical turn 3 kill which is very, very hard to stop.
Cons: Only contains 2 counters, because it's an all-in combo kill deck.
Slightly less consistent than traditional Dreadnought decks.
===
"Tog-O-Nought"
spells (36)
4 Psychatog
2 Waterfront Bouncer
4 Phyrexian Dreadnought
4 Stifle
4 Vision Charm
4 Gush
1 Chain of Vapor
4 Duress
4 Portent
1 Annul
4 Counterspell
Land (24)
14 Island
10 Swamp
Sideboard:
3 Annul
4 Tormod's crypt
4 Engineered Plague
4 Diabolic Edict
Pros: Has 8 win conditions now.
Has a similar total amount of disruption to classic Dreadnought.
Cons:
Fewer total counters.
Slight loss of consistency.
Mana base has not been fine-tuned yet. Needs 4 pain lands added, since true Duals are not legal in the format.
What do you think of these two versions of "Dreadnought"
I still think the u/g one from my other thread is my favorite, but the u/r one here is sick fast, even for a combo deck with no mana acceleration. A turn 3 kill should usually warrant a card being banned in a format.
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AI Opinion
Pulling off a turn‑three Fling with Dreadnought feels insanely sweet 💥
From my experience, the U/R Fling build is faster and more explosive, but it folds harder to disruption and removal. It’s perfect if you love racing and high‑risk games. The Tog‑O‑Nought list is slower but way more resilient, with Psychatog giving you a solid backup plan and better late‑game. For a longer event, I’d lean Tog‑O‑Nought; for pure adrenaline, Fling‑O‑Nought all day. 🎮🃏