No- I think it's going in about five different wrong directions:
-The rise of Zynga saw the start of the transformation from "this is a fun challenge" into "this is a Skinner box", and they wound up employing Soren Johnson, who made the best Civilization game- unless of course that was Brian Reynolds, who ALSO wound up working fro Zynga. When you're being sued by EA and the bulk of the public sentiment is against you, you done fucked up.
-The emergence of "celebrity" rock star-type developers. This is pretty much what John Romero tried to do with Daikatana; you'd think that would've killed it dead, but it survived, and came back with the rise of crowdfunding. Chris Roberts left gaming to make some truly awful movies (and possibly some good ones, to be fair), then came back, and has raised hundreds of millions of dollars without actually releasing a finished game. Richard Garriott followed suit, as did Warren Spector (though he never left the industry). Legends, all three of them, but making a video game isn't LIKE writing a song; it needs a team of people, and is still very, very easy to screw up.
-The dominance of current-day political issues in games. This isn't exclusive to gaming, of course, and I'm not saying there's no place for politics, even hot-button politics, in games, but when it goes from game content to game development, quality suffers. One day, a few years ago, I booted up Steam, and saw the ad popup loading in. The graphics at the side of it caught my eye, and I thought "That looks like the art for Bloodlines"; then I looked over to the center and saw it was an ad for Bloodlines 2, which I didn't even know existed! Intrigued, I looked into it, and was horrified to see that the lead writer was Cara Ellison. Thinking they couldn't possibly be THAT stupid, I figured it was just someone with the same name- but no. "Well," I thought, "let's be fair- maybe she's turned over a new leaf." So I went to the dev diaries, and found her bragging about how they've added the ability to choose your own pronouns. What does that option hurt? Nothing, except file size if it's voiced, but prioritizing that hurts quite a bit.
-Related to the previous three, the appeal to the mass market. Dwarf Fortress is an amazing game. When Steam finally approved it, the creator became a millionaire literally overnight, mostly from players who'd been playing the free version for years. But it's a niche game, in the sense that the UI is awful, there's no win state, and the stupidly deep and complex mechanics are going to turn off casual fans. It's not going to make anywhere near the same kind of money as a game with broader appeal, but it wins fans who'll defend it to the death. Since it IS a business, it makes sense that that's not the focus, but the vast majority of what's released today is like Avatar: expensive, flashy, and designed to be played, moved on from, and forgotten, instead of like Star Wars: deep, complex, and intended to be replayed, reexamined, and thought about from different angles. This mindset is what killed Ultima, grand-daddy of the RPG genre- though I've already gone about that at length.
-Anita Sarkeesian, et al. This isn't just about the politics. See, nerd culture as we know it today was largely founded by, and overwhelmingly pioneered by, autists. One of the wonderful things about autism is the complete disregard for status it bestows: they'll happily sit and listen at the feet of the master, whether said master is an ancient graybeard talking philosophy, or a six-year-old boy talking Pokemon. It's VERY egalitarian. That's what made Anita and her ilk, who are zealots at best, and more commonly hucksters, see an opportunity. But nerd culture isn't egalitarian because that's its goal; it's egalitarian because it's meritocratic. A subculture like Anita's, rooted in notions of perpetual victimhood and powerlessness, isn't going to get along with one rooted in personal achievement, skill, and exploration. Harsh as it sounds, it was a mistake for the industry to ever take these people seriously. Sometimes gatekeeping is a GOOD thing.
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No. Still lots of great games coming out each month.
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Improving graphics has always been a hinderence to me. N64 was just fine for 3D and required far less memory for it's games.
Was it ever in the right direction?
. yes
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