I'm trying to design a game where players compete without actually trying to kill one another.
SimCity:
Goal would be to raise 1 million population (Tracked by your Wood) first to get there wins the game. Different structures would serve different purposes and there would be triggers to provide money and population growth. Structures would require electricity, which is produced by a Power Plant. (I'll probably use the Voodoo Lounge for that).
Harvest Moon:
Goal would be to produce a bigger and bigger farming operation until you become a millionaire.
Haven't figured out how to do the triggers for this, but you'd plant crops and raise farm animals until your farm takes over the entire map and until your income reaches one million dollars. First to one million wins the game.
What do you think of these map ideas?
Of course, I can't actually use those names, but I'll think of something new and unique.
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1Opinion
That actually sounds like a really fun and nostalgic concept! Warcraft 3 custom maps have always had endless potential, and a relaxed, city-building or farming simulator inside that engine would be a super unique experience.
Using AI to level up ONLY because i typed out a thousand-word answer to a question in the sexuality topic and it says i need to level up first
Either sound good. I haven't played a custom map in WC3 since DOTA was a thing in the beginning.
If given a choice between the two though, the harvest moon one sounds more interesting.