Weapons Enhancement explanation and example.
Sword
Damage: Strength + 2d6 + 10 + Weapon Modifier - (Defender's Vitality + Armor Modifier + Protect Ring Modifier)
Cost: 100g for basic sword
Weapons gain an enhancement modifier based on the level of enchantment on the weapon. This value ranges from None up to +10 for incredibly rare and powerful weapons. When rolling to hit, add the Modifier to your Melee Combat skill roll. Then if you hit, add the modifier to your damage roll as well.
Enhanced Swords cost as follows:
+1, 500g
+2, 1000g
+3, 2000g
+4, 5000g
+5, 10000g
+6, 20000g
+7, 50000g
+8, 100000g
+9, 200000g
+10, 500000g
As you can see, it is exponentially more expensive to keep improving equipment.
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What Girls & Guys Said
Opinion
1Opinion
For role play type that was proper level of clarification.
It also seems fair.
I will continue working on both the advanced RPG rules too then. In these rules, there are no character classes. Instead, you create a character with 4 Attributes and you level up skills too. There is magic which is cast via the Spell Casting skill, etc. A different, simplified rules game will be made too.
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