Do these different factions' tier 1 combat units look "Different but balanced" to you?

For reference, when rolling 4 or greater on attack dice that scores one "Hit" and reduces enemy HP by 1.

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Legion (Roman)

Gold Cost: 50

Wood Cost: 0

Supply Cost: 2

Build Time: 2

HP: 2

Sight Radius: 5

Move: 4

Attack (Melee - Gladius): D12

Cargo Space: 2

Biological Infantry

VS

Berserker (Barbarian)

Gold Cost: 75

Wood Cost: 0

Supply Cost: 3

Build Time: 3

HP: 3

Sight Radius: 5

Move: 4

Attack (Melee - Hatchets): 2xD6

Cargo Space: 3

Biological Infantry

The idea here is to have a Historical Strategy game where there are two (or more) "Different, but Equal" factions to play. I was thinking the Barbarians should be bigger and stronger than the Romans, but the Romans should focus on precision and formation warfare.

Each faction would have different ranged units, polearm units, and cavalry units.

Here, the Barbarians will have a slight combat advantage at Tier 1, but the Romans will have a supply lines advantage to make up for it, so that their supply structures are more cost-effective.

Of course, the Barbarians won the actual historical war, but we don't need to be biased here.

What do you think of this change in design goals of my game?

Do these different factions' tier 1 combat units look "Different but balanced" to you?
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