Here's my new RPG Engine. This is entirely my own, no similarity to any other RPG engine. This still needs to be organized more.

Heres my new RPG Engine. This is entirely my own, no similarity to any other RPG engine. This still needs to be organized more.

Dragon Suit RPG
by Wade D. Smith

USE CHARACTER LEVELS

1000xp per character level to level up.

Gain bonus XP equal to your Intelligence every time you gain XP.

Gain 1 Attribute point per character Level.
Gain 1 Feat per 3 character levels.
Gain 1 Spell per character level.


20 starting Attributes.
1 starting feat.
1 Starting Spell

All actions involve rolling 2d6.

Str: 0 to 10
Vit: 0 t0 10
Dex: 0 to 10
Int: 0 to 10
HP: 100 + 10*Vit
MP: 100 + 10*int
Move: 2/4

If a character is reduced to zero HP they are KO'd. If they are reduced to -50HP, they are maimed permanently. If they are reduced to -100HP, they are dead permanently.

Then add modifiers to difficulty.

Add attributes/3 to roll to beat difficulty.


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Weapons and Armor

Damage total is multiplied by 10.
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Item Price Description
Sword 10 2d6+Str, Adjacent only
Shotgun 150 2d6, +5 to hit close range, 5 shot pump
M16 500 2d6, 1 to 3 hits
Colt .45 100 1d6+2, 12 round clip
Sniper Rifle 500 2d6, -3 to hit Point Blank, 5 round clip
Flame Thrower 500 2d6, then 1d6+1 burn damage following turn.
Ammo - 10% of weapon cost
RPG 1000 2d6+4, -7 to hit character
Helmet 200 DR 2
Vest 250 DR 2
Shield 200 DR 2


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Magic

Magic Spells do *10 damage.

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Earth
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Crush
MP: 5
Deals 1d6+int to a single target.

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Quake
MP: 10
Req: Crush
Deals 2d6+int to all non-flying foes in a 2 ring hex.

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Stone Skin
MP: 10
Req: Crush
Prevents the next 50 physical damage which would be dealt to target character.

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Gravity
MP: 10
Req: Crush
Target flying character or vehicle crashes to the ground and takes 1d6 damage.

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Stop
MP: 10
Req: Crush
Stops time for the target character or vehicle for 1d6+1 rounds.

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Second Life
MP: 20
Req: Crush, Stone Skin
The next time target character would be KO'd, they are healed to maximum instead.


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Fire
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Blaze
MP: 5
Deals 1d6+int damage to a single target.

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Fireball
MP: 8
Req: Blaze
Deals 2d6+int damage to all foes in a 2 ring hex.

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Sleep
MP: 10
Req: Blaze
All foes in a 2 ring hex fall asleep for 1d6 rounds.

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Smoke Screen
MP: 10
Req: Blaze
You and allies in a 3 ring hex gain 50% concealment.

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Anti-Matter Ray
MP: 20
Req: Fireball
Deals 2d6+int damage to a single foe. Ignores enemy Fire Resistance, but not immunity.

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Air
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Chain Lightning
MP: 10
Bounces among enemies dealing 2d6+int damage to each enemy struck. May hit the same enemy more than once. Hits up to 1d6+(int/2) enemies.

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Haste
MP: 20
Req: Chain Lightning
All allies in a 2 ring hex gain Haste for a number of rounds equal to your Character level + 1d6.
Hasted characters gain 1 free action per round.

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Flight
MP: 5
All allies in 3 ring hex gain Flight for an hour.

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Energy Shield
MP: 20
Req: Chain Lightning
For the next 1d6+1+int rounds, half damage goes to MP.

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Water
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Ice Bolt
MP: 5
Deals 1d6+Int damage to a single foe.

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Ice Storm
MP: 10
Req: Ice Bolt
Deals 2d6+Int damage to all foes in a 2 ring hex.

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Slow
MP: 10
Slows all foes in a 2 ring hex for one hour.
Slowed characters' attributes are halved.

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Cure
MP: 5
Restores 2d6+int HP to a single target character.

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Cure 2
MP: 10
Req: Cure
Restores 2d6+int HP to all allies in sight radius.

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Revive
MP: 20
Req: Cure
Revives one KO'd character with 50% HP.

============================================

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Dragon Suit

Damage * 10
============================================

Dragon Suit
Class: Alpha
HP: 2000
MP: 200
Damage Reduction: 7 (Steel)
Resist Fire: 1d6
Move: 5/8
Weapons:
2 Auto-Cannon: 2d6, 3 hits, 100 ammo, @ Right Arm
1 Heat Laser: 2d6+2, Fire, 5MP, @ Head
4xQuark Torpedo: 2d6+5, contains 4 salvos each, @ Torso
Cost: 50,000


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Dragon Suit Add-ons and Upgrades
=============================================
Item Cost Description
Auto-Cannon 500 2d6, 3 hits, 100 ammo
Quark Torpedo 1000 2d6+5, 4 salvos
Ethereal Torpedo 8000 2d6+5, Ignore DR, 4 salvos
LRM4 10000 2d6+5, hits 2 to 4 times, 4 salvos.
Heat Laser 1500 2d6+2, Fire, 5MP
Freeze Beam 5000 2d6, Ice, Stops target 1d6+1 rounds, 8MP.
Shadow Laser 10000 2d6+5, Earth, 8MP
Lightning Laser 20000 2d6+7, Lightning, 10MP
Neo-steel Armor 18000 DR 10
Unobtainium Armor 38000 DR 12
Steel Shield 2000 DR 7, 200HP
Neo-steel Shield 5000 DR 10, 300HP
Unobtainium Shield 10000 DR 12, 400HP
Element Resist 2000 1d6, one element
Element Resist 2 8000 2d6, one element
Extra Plating 2000 200HP per hit location, does not use Criticals.
ZPM 8000 Regenerate 1MP/round
Nanite Repair 18000 Regenerate 10HP/round


=============================================
Feats
=============================================

Multi-Shot
When using Colt .45, you may fire 2 shots per pistol per round.

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Two Weapon Fighting
When using Swords or Colt .45, you may equip up to two weapons with no penalty.

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Luck: Attribute X

You roll 3 dice and take the two higher dice when using Attribute X.
This feat may be taken multiple times for a different Attribute each time.

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Toughness

You have natural Damage Reduction 2.

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Extra Attribute

You gain 1 extra attribute point. This feat may be taken once per Attribute.

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Weapon Focus

You gain +2 to Hit with the selected weapon type. May be taken once per weapon type.

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Weapon Specialization

You deal an extra 2*10 damage with the selected weapon. This feat may be taken once per weapon type.

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Elemental Resistance

+1d6 to resist a single element of your choice. This feat may be taken multiple times and stacks up to twice with each element.

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Spell Power

Your Damage dealing spells deal an extra 2*10 damage per target.

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Swift Runner

Your walk is improved by 1 and your run is improved by 2.

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Extra Dodge

The first time you fail a Dodge roll each round, you may re-roll that Dodge attempt.

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Enemy Archetypes
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Average Guy

Level: 0

Str: 0
Vit: 0
Dex: 0
Int: 0
HP: 100
MP: 100
Move: 2/3

Random weapon

==================================================
Magician

Level: 1

Str: 5
Vit: 5
Dex: 5
Int: 5
HP: 150
MP: 150
Move: 2/4

Weapon: Colt .45, with 12 rounds ammo

Spells Known: Blaze
Feat: Multi-Shot: Colt .45

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Knight

Level 1

Str: 5
Vit: 10
Dex: 5
Int: 0
HP: 200
MP: 100
Move: 3/6

Weapon: Sword
Armor: Helmet, Vest, Shield

Spells Known: Cure

Feat: Swift Runner

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Marine

Level: 1

Str: 5
Vit: 5
Dex: 10
Int: 0
HP: 150
MP: 100

Weapon: M16
Armor: Helmet, Vest

Spells Known: Cure

Feat: Weapon Focus: M16


==================================================
Red Dragon

Level: 31

Str: 20
Vit: 10
Dex: 10
Int: 10
HP: 5000
MP: 200
Damage Reduction: 7
Fire Resist: Immune.
Resist All: 1d6
Move: 5/8/12

Spells known: Fireball.
Claws: 2d6+Str

Here's my new RPG Engine. This is entirely my own, no similarity to any other RPG engine. This still needs to be organized more.
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