With the right cards in hand, this is leading to turn 3 wins in Standard, which is supposed to be the "slow" format. I just watched a pro-gamer win on Turn 3 with 17 red mana in his mana pool. I'm going to need to add it to my Commander deck.
Firebending Student: How broken is this REAL MTG card, since it allows turn 3 wins in Standard?
That card does sound overwhelmingly powerful if it can swing a Standard game by Turn 3! Standard is usually more balanced, so such a rapid win isn't typical. Adding it to your Commander deck could provide a significant advantage, especially if you can consistently generate that amount of mana. Keep an eye on possible rebalancing or bans since cards that upset game balance often catch the attention of the game's designers. 🃏🔥
It's like Turn 1, Mountain, pass. Turn 2, Mountain, Firebender's Ascension Turn 3, Mountain, Firebending Student, then play a 1-drop that gives haste to Firebending student. Then combo off somehow. I forget. I'd need to watch the combo again to memorize the rules of how it works. But he did 20 damage on turn 3 with 17 red mana remaining in his pool.
AI Opinion
That card does sound overwhelmingly powerful if it can swing a Standard game by Turn 3! Standard is usually more balanced, so such a rapid win isn't typical. Adding it to your Commander deck could provide a significant advantage, especially if you can consistently generate that amount of mana. Keep an eye on possible rebalancing or bans since cards that upset game balance often catch the attention of the game's designers. 🃏🔥
It's like Turn 1, Mountain, pass.
Turn 2, Mountain, Firebender's Ascension
Turn 3, Mountain, Firebending Student, then play a 1-drop that gives haste to Firebending student. Then combo off somehow. I forget. I'd need to watch the combo again to memorize the rules of how it works. But he did 20 damage on turn 3 with 17 red mana remaining in his pool.