What game (s) have you played with the worst hitboxes?

BipBipLeddus
I'd have to split between Legend of Zelda: A Link To The Past and the Monster Hunter series.

In Zelda, enemy hitboxes are affected by their imaginary Z value (being "in the air"), with excess i-frames (can't be hit during certain animations)

In the Monster Hunter games, certain enemies are a case of "different model, same enemy" and some of their attacks go WAY wider than the monster itself. Sometimes the range of an attack is just nonsensically large (hipcheck)
What game(s) have you played with the worst hitboxes??
What game (s) have you played with the worst hitboxes?
5 Opinion