In Zelda, enemy hitboxes are affected by their imaginary Z value (being "in the air"), with excess i-frames (can't be hit during certain animations)
In the Monster Hunter games, certain enemies are a case of "different model, same enemy" and some of their attacks go WAY wider than the monster itself. Sometimes the range of an attack is just nonsensically large (ｈｉｐｃｈｅｃｋ)
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Rainbow six siege.. I mean that 5-speed ash is like a flash. Like zoom there she go.. oh wait and I'm dead..